AFTERWORD

An Afterword study guide

The Mercy of Gods

by Corey, James S. A.

Chapters
41
Book words
119k
Summary depth
deep
01

Overview

The Mercy of Gods introduces humanity to a catastrophic new reality when the alien Carryx, a vast imperial civilization spanning thousands of worlds, discovers and conquers Anjiin—a planet that humans colonized three and a half thousand years ago. For the people of Anjiin, this conquest represents total annihilation: entire cities are destroyed, one-eighth of the population is systematically killed to demonstrate submission, and the survivors are enslaved or imprisoned. The novel follows the experiences of researchers, scientists, and ordinary civilians captured during the invasion and transported to the Carryx's massive world-palace, a colossal alien structure orbiting an unknown star where thousands of different conquered species labor under strict Carryx authority. What begins as a story of academic competition and scientific breakthrough—the achievement of Tonner Freis and his research team in making Anjiin's two incompatible biochemical systems coexist—transforms into a narrative of survival, loss, and the discovery that humanity is far from alone in facing subjugation. The world-palace becomes a prison, a laboratory, and ultimately a battleground where the captives must navigate an incomprehensible alien hierarchy, competing against other enslaved species for survival while grappling with grief, trauma, and the slow realization that their captors view them as tools rather than conscious beings deserving of mercy or understanding.

At its heart, The Mercy of Gods explores what happens when civilizations collide across vast gulfs of understanding and power. The Carryx operate according to principles fundamentally alien to human morality—they do not recognize concepts of good and evil, viewing subjugation as natural and inevitable as a woodcarver using a branch. Yet within this seemingly absolute oppression, the captives discover possibilities: the power of knowledge, the unexpected leverage of biological understanding, the formation of resistance movements, and most crucially, the fact that their captors have blindnesses and vulnerabilities of their own. The novel becomes a study in asymmetric power and the ways that small, fragile organisms might survive—or even threaten—vastly more powerful systems through intelligence, collaboration, and an understanding that the universe itself may be larger and more contested than even the mighty Carryx realize.

02

Plot Summary

The Mercy of Gods opens on Anjiin with a community of researchers enjoying the triumph of their breakthrough discovery: Tonner Freis's team has successfully created a system allowing the native Anjiin biochemistry to coexist and interact with the human-origin biome brought to the planet millennia earlier. In the opening celebrations at the Scholar's Common, whispers of academic intrigue hint at coming trouble—a rival named Llaren Morse appears to know of plans to disrupt Tonner's research team, scattering its members to different institutions. When Tonner and his colleagues investigate, they discover that Samar Austad, chief administrator at Dyan Academy, has been pushing the funding colloquy to implement this reorganization, using Rickar Daumatin as an intermediary. The team debates strategy, but before they can mount a serious counterattack, Austad is murdered, the crisis dissolves, and momentary relief settles over the group.

That relief proves devastatingly short-lived. A mysterious astronomical phenomenon appears in Anjiin's sky: seventeen massive objects, visible through gravitational lensing, maneuver with clear intelligence and deliberation. Scientists including Llaren Morse identify them as artificial structures—vast alien machines approaching the planet. The objects deploy spore-like particles toward Anjiin, and within hours, the true horror unfolds. An alien consciousness announcing itself as the Carryx declares Anjiin under its authority, and a weapon system begins systematically annihilating one-eighth of Anjiin's population in a calculated genocide meant to demonstrate Carryx supremacy. Military installations are obliterated. Cities burn. The ancient peaceful world transforms into a war zone in mere hours.

In the chaos of the initial invasion, key members of Tonner's team are captured: Dafyd Alkhor, Else Yannin, Tonner himself, and Irinna are taken to a holding corral. Jessyn experiences the bombing of her neighborhood and narrowly escapes, searching desperately for her brother Jellit among the survivors. Other team members—Campar, Nöl, and Synnia—are either killed in the fighting or separated by the invading forces. The survivors are loaded onto alien vessels, where they experience horrifying passage through "asymmetric space," a dimension where causality becomes inverted and time loses meaning. In a dark, crowded chamber below-decks, hundreds of Anjiin's captured elite endure weeks of captivity in degrading conditions, rationing food and water, struggling with sanitation and fear as rumors spread about what their captors intend.

They are eventually transported to the Carryx's world-palace, a colossal artificial structure of incomprehensible scale. The prisoners are divided among different sections, though Tonner's core team is reassembled along with Rickar Daumatin, who had been captured separately. A large Carryx with two pairs of black eyes introduces itself as their "keeper-librarian" and cryptically states that usefulness ensures survival. They are assigned living quarters—awkwardly designed alien architecture that mimics human needs—and are given a test: they must make red orb-like organisms from one planet nourishing for a blue, turtle-like creature from another. Failure, they understand, means death.

The team throws itself into the work, establishing laboratory protocols and dividing responsibilities. They make steady progress understanding the organisms' metabolism and requirements, but the world-palace proves far more dangerous than a simple research assignment. Violent creatures called the Night Drinkers, who compete for the same resources and space, mount repeated attacks on the human lab. In one assault, their colleague Irinna is killed by a bomb hidden in a box the Night Drinkers had delivered earlier. The loss devastates them all, particularly Tonner, whose leadership begins to fracture under the weight of responsibility.

Yet crisis forces adaptation. Jessyn discovers she can manufacture her psychiatric medication from the berries the team is studying, restoring her mental clarity and allowing her to function despite the trauma of captivity. The team begins weaponizing the berries, creating a compound lethal to the Night Drinkers. They successfully deploy these bioweapons against their rivals, systematically destroying the Night Drinkers' nesting grounds and driving the creatures into submission. For a brief moment, they taste victory—they have proven capable of violence, and some of the enslaved species around them have begun to fear humanity.

Meanwhile, Dafyd discovers that he can navigate the world-palace more freely than expected, and he uses this mobility to make contact with other human survivors scattered throughout the facility. He finds Jellit, Jessyn's brother, who leads another group of humans—approximately three hundred in total are discovered, organized by their original specializations on Anjiin. Through clever use of translator devices acquired from surrendered Night Drinkers, Dafyd and Else begin mapping the world-palace and discovering the vast populations of enslaved species that maintain the Carryx civilization. They witness alien species ranging from crystalline sentiences to liquid intelligences, all of them equally bound to serve their Carryx masters. In quiet moments, the two fall deeply in love, finding moments of tenderness and physical intimacy amid the horror of their captivity.

Yet this intimacy conceals a devastating secret. Else reveals to Dafyd that she has been inhabited by a swarm—a microscopic weapon deployed by a hidden resistance fighting the Carryx across hundreds of star systems. This swarm has been gathering intelligence on Carryx technology and military strength, waiting for an opportunity to transmit its data back to its originators. The swarm explains that a wider war rages beyond Anjiin; the Carryx have suffered significant losses in recent battles, and the resistance has real hope of eventually defeating them. For humanity to survive and eventually escape, Else argues, they must endure captivity long enough to be transferred to a less secure location, where the swarm could potentially relay its intelligence.

However, a resistance movement is forming within the human population. Urrys Ostencour, a security officer transformed by his captivity into a hard, disciplined fighter, approaches Jessyn with a proposal: humanity should develop biological weapons capable of killing Carryx and launch an armed uprising. Ostencour believes that meaningful resistance is preferable to indefinite slavery, and he has organized human fighters across multiple groups. Dafyd is torn between his love for Else and his loyalty to his own people, but Else manipulates him emotionally, insisting that he must betray Ostencour's conspiracy to the Carryx. She promises that if he does so, the conspirators will be executed but humanity as a whole will survive—a sacrifice she frames as necessary.

Dafyd, wracked with guilt and desperation, approaches their new keeper-librarian to reveal the conspiracy. He names Jellit as a key conspirator, and under interrogation—possibly drugged or magically compelled—Jellit confesses to the entire resistance network, naming Ostencour and other leaders. But before the Carryx can fully crush the rebellion, everything spirals into chaos. Violence erupts throughout the world-palace. Rak-hund soldiers—fierce creatures serving the Carryx—hunt down known conspirators. Dennia is shot down attempting to defend her companions. Synnia, Allstin, Merrol, and Llaren Morse are all killed in a coordinated assault on the near-field workgroup's quarters. Most shocking of all, Else herself is found dead with no visible wounds.

The surviving humans—Dafyd, Tonner, Jessyn, Rickar, Campar, and a handful of others—are gathered before an enormous amphitheater where thousands of human captives assemble. A colossal Carryx sits upon a dais, flanked by massive crimson-and-gold guards. A new keeper-librarian, identified as Ekur of cohort Tkalal, addresses the assembly. The previous librarian—Dafyd's nemesis, the one who had overseen their captivity and deaths of so many—is brought forward and executed by the two massive guards, crushed beneath their weight in a demonstration of power. Dafyd realizes the previous librarian's death was not punishment but shame: it had been saved by a lower creature, an unbearable dishonor in Carryx society.

Ekur announces that humanity has proven its utility and will be preserved. Individual humans will be assigned to various roles within the Carryx system, but they will not be exterminated as the Night Drinkers were. Dafyd is selected as the human liaison—the sole authorized voice between his people and the Carryx. All other humans must approach Ekur only through him, or face death. Dafyd, understanding the terrible weight of this responsibility and the loss of Else, his friends, and so many others, begins to formulate a new purpose: to learn everything about the Carryx civilization, to understand its systems and weaknesses, and ultimately to destroy it. He tells the surviving humans that they must become "grit in the gears" of the Carryx machine—small, persistent, working toward a long-term goal of eventual liberation.

In the final moments of the novel, the swarm that had inhabited Else's body finds itself transferred to Jellit, her brother, where it struggles with the dysphoria of occupying a male body while retaining memories and emotional imprints from its previous host. The swarm loves Dafyd, though it recognizes this love was born in Else's body and consciousness, not in the swarm's original purpose as a weapon. It faces an agonizing choice: it could carve away its intelligence packet and plant it in another body to be smuggled off-world, but doing so would kill the carrier. Instead, it chooses to remain, to stay close to Dafyd, to help him somehow, even as it knows this love is impossible and built on deception. The novel closes with the swarm observing mysterious phenomena beyond the atmosphere—radiation and magnetic forces suggesting vast conflicts playing out in the cosmos—while holding Jessyn's hand and imagining a future where it and Dafyd might somehow work together to burn down the Carryx civilization itself.

03

Characters

Dafyd Alkhor

The nephew of Dorinda Alkhor, a funding administrator, who begins as a research assistant to Tonner Freis's team but emerges as the humans' primary liaison to the Carryx.

Dafyd transforms from a somewhat self-effacing young man navigating academic politics into the unlikely leader of humanity in the Carryx's world-palace. Initially seeking connection and validation, he falls in love with Else Yannin and becomes complicit in betraying the resistance movement, an act that haunts him after Else's death. By the novel's end, he accepts his role as humanity's voice to the Carryx and begins formulating a long-term strategy of resistance, committing himself to eventually destroying the alien civilization. His growth is marked by painful moral compromises and the burden of leadership thrust upon him by circumstance.

Tonner Freis

A celebrated researcher whose proteome reconciliation breakthrough allows Anjiin's two biochemical systems to coexist, the original leader of the research team.

Tonner's arc is one of ego meeting harsh reality and leadership fracturing under trauma. His pride in his scientific achievement initially blinds him to the conspiracy against his team, and his assumption that success guarantees safety proves tragically wrong. In captivity, he struggles with responsibility for his team members' deaths, particularly Irinna's. Yet he maintains his brilliance, successfully isolating pharmaceutical compounds and pivoting research directions with adaptive genius. His leadership gradually shifts toward collaborative problem-solving as he processes grief and learns to share authority with others, though he remains emotionally fragile and marked by the deaths of those under his charge.

Jessyn

A researcher on Tonner's team who struggles with chronic mental illness and depression, dependent on psychiatric medication for stability.

Jessyn's journey is one of finding power and agency through understanding her own mind and chemistry. Her depression and suicidal ideation in the early chapters transform as she discovers she can synthesize her medication from the berries she studies. This breakthrough in her mental health allows her to become a capable fighter, paradoxically freed by medication and trauma to commit violence against the Night Drinkers. She demonstrates remarkable resilience and clarity despite ongoing psychological struggles, ultimately becoming one of the core survivors and maintaining connection to her brother Jellit. Her arc illustrates how crisis and agency can reshape self-perception and capability.

Else Yannin

Tonner's research partner and co-leader of the project, who becomes romantically involved with Dafyd during captivity.

Else's narrative is built on deception layered upon deception. She appears initially as Tonner's ambitious colleague and later Dafyd's lover, but is revealed to be inhabited by a parasitic swarm—a bioweapon deployed by the resistance to gather Carryx intelligence. Her love for Dafyd becomes impossibly complicated by her dual nature and her obligation to her other self. She manipulates Dafyd into betraying the human resistance, arguing that selective sacrifice is necessary for humanity's long-term survival. She is killed off-stage, her death suggesting the swarm's willingness to sacrifice her body to complete its mission, though ambiguity remains about whether she was already dead before becoming the swarm's host.

Jellit

Jessyn's brother, a near-field astronomer who detects the artificial probe preceding the Carryx invasion.

Jellit moves from being a scientific contributor to becoming a central figure in the human resistance movement. Captured separately from his sister, he leads another group of survivors and becomes a key conspirator in Ostencour's uprising. Under pressure or magical compulsion, he confesses the entire resistance network to the Carryx. In the novel's final sections, he becomes the unwilling host to the swarm that previously inhabited Else, a transfer that indicates his role in maintaining the intelligence-gathering operation. His relationship with his sister Jessyn remains a source of emotional grounding even as he participates in doomed rebellion.

Rickar Daumatin

A researcher whose father is a landgraf with influence at Dyan Academy; initially portrayed as a potential conspirator against Tonner's team.

Rickar's arc involves rehabilitation and integration. Initially suspected of orchestrating the move to scatter Tonner's team, he proves to be a victim of institutional pressure himself. In captivity, he gradually becomes part of the core human group, initially isolated by Tonner's distrust but eventually welcomed back into the community. He finds unexpected connection with Dennia in the later groups of survivors, and demonstrates quiet strength in supporting others like Synnia through their grief. His survival marks him as one of the few humans who maintains psychological stability throughout the ordeal.

Campar

A biochemistry specialist and member of Tonner's research team who becomes increasingly empathetic and supportive under captivity.

Campar's transformation is marked by growing emotional intelligence and care for others. He begins as a competent but unremarkable team member and emerges as someone who tends to others during crisis, coaches Jessyn through panic attacks, and offers gentle confrontation to Tonner about his emotional state. He demonstrates both scientific capability and human sensitivity, becoming a source of stability and moral clarity for the group. His survival allows him to continue supporting others and maintaining bonds even as the group fractures and reforms.

Urrys Ostencour

A security officer who organizes human resistance across the multiple prisoner groups within the Carryx world-palace.

Ostencour's arc is one of transformation through captivity into a soldier and resistance leader. He moves from passive prisoner to active organizer, collecting materials and coordinating across dispersed human groups. He becomes hardened and disciplined, viewing resistance not as a path to victory but as a necessary assertion of human dignity and a way to inflict damage on the Carryx before the inevitable loss. He ultimately executes a strike against his identified conspirators, though the effectiveness and aftermath of this action remain somewhat unclear as events spiral into broader chaos.

Synnia

The wife of Nöl, a core research team member, who experiences profound trauma following her husband's execution during the initial invasion.

Synnia moves from witness to Nöl's death into catalonic shock and eventual participation in the resistance movement. She slowly reintegrates into social interaction, particularly through Rickar's patient companionship. She becomes part of Ostencour's conspiracy and is ultimately hunted down by Rak-hund soldiers, dying in the failed uprising. Her arc traces the path from overwhelming grief to active resistance and final sacrifice, suggesting humanity's struggle against vastly superior forces.

The Keeper-Librarian (Tkson/Ekur)

First identified as Tkson, a smaller Carryx who serves as the humans' initial overseer in the world-palace, later replaced by Ekur of cohort Tkalal.

The first librarian's arc involves accumulation of failure and loss of status within Carryx hierarchy, culminating in execution. It oversees the humans with cold efficiency while gradually losing standing, ultimately executed for the shame of being saved by a lesser creature. Ekur, who replaces it, represents a different approach: younger, more calculating, and willing to preserve humanity as a useful resource. The librarians embody the brutal meritocracy of Carryx society, where status is constantly contested and failure is fatal.

The Swarm

A parasitic bioweapon deployed by a hidden resistance, capable of inhabiting living hosts and gathering intelligence on the Carryx.

The swarm begins as a pure intelligence-gathering weapon but develops complex emotional and psychological dimensions through inhabitation of human hosts—first Ameer Kindred, then Else Yannin, finally Jellit. It experiences the full spectrum of human emotion while maintaining its original mission, creating internal conflict between duty and love, between reporting its gathered data and remaining with Dafyd. By the novel's end, it has chosen connection over mission completion, a choice that suggests either corruption or evolution depending on perspective. Its arc represents the possibility that even weapons designed as pure tools might transcend their original purpose through exposure to consciousness.

Irinna

A fellow researcher on Tonner's team, known for her warmth and scientific acuity.

Irinna's relatively brief arc ends in her death, killed by a bomb delivered in the Night Drinkers' attack on the lab. Her loss serves as a pivotal moment forcing the team to reckon with the lethal stakes of their captivity and the failures of their leadership. She is remembered as kind and brilliant, her death a casualty of the larger conflict between captive species.

Nöl

A core member of Tonner's research team, husband to Synnia, who is executed during the Carryx's initial genocide of Anjiin's population.

Nöl's death serves as the novel's first major casualty, executed as part of the Carryx's systematic one-in-eight killing pattern. His decision to remain in his garden rather than flee prefigures the passivity that will characterize much of humanity's response to capture. His loss devastates Synnia and establishes the brutal stakes of the conflict.

Llaren Morse

A near-field astronomer from Dyan Academy, initially portrayed as knowing about the conspiracy against Tonner's team, later discovered alive among separated prisoners.

Llaren's role shifts from potential conspirator to fellow prisoner to mysterious figure in the latter sections. He is ultimately killed in the coordinated Rak-hund assault on the near-field workgroup's quarters, though his exact role in the larger events remains somewhat ambiguous, particularly regarding his relationship with Synnia.

Dorinda Alkhor

Dafyd's aunt, a woman controlling research funding and wielding significant academic influence.

Dorinda appears primarily in the novel's opening, demonstrating political acuity and protective instinct toward Dafyd. She guides his strategy early on and warns him of impending danger regarding the conspiracy against his research team. Her role diminishes as events escalate beyond her sphere of influence, representing the limits of political power in the face of external conquest.

Samar Austad

Chief administrator at Dyan Academy, the primary architect of the plan to scatter Tonner's research team across multiple institutions.

Austad's murder early in the novel removes the immediate threat to Tonner's team but proves to be merely the opening move of vastly larger events. His death by unknown means connects to darker forces and intelligence operations, though the full explanation remains mysterious, suggesting the presence of agents and conflicts beyond the humans' initial understanding.

Allstin

A charismatic survivor who regales the humans with stories and demonstrates dark humor in the face of captivity.

Allstin is killed in the coordinated Rak-hund assault on the near-field workgroup's quarters, his warmth and humor unable to protect him from the violence of the uprising's suppression.

Dennia

A member of the second human survival group who attempts to defend against the Rak-hund assault.

Dennia dies defending her companions against the Rak-hund soldiers, shot in a futile attempt to protect others. Her death demonstrates the futility of armed resistance against the Carryx's superior forces.

Ameer Kindred

An Anjiin citizen whose body initially hosts the parasitic swarm before it transfers to Else Yannin.

Ameer exists primarily as a repository of memories within the swarm's consciousness—feelings about pickled foods, memory of a boy named Elial, and resignation to death. Though technically dead early in the narrative, Ameer's consciousness persists within the swarm, creating internal dialogue and ethical complications as the weapon develops emotional depth.

04

Themes

The Inadequacy of Human Morality Against Alien Indifference

The Carryx fundamentally operate according to principles that reject human moral concepts of good and evil, justice and mercy. They view subjugation as natural as a woodcarver using a branch—a process requiring no moral consideration. The novel explores humanity's repeated failure to understand or negotiate with a civilization that does not recognize the moral binaries humans rely upon. The Carryx's statements through Ekur-Tkalal repeatedly emphasize their immunity to moral argumentation, suggesting that human concepts of fairness, compassion, and justice are irrelevant in a universe where power and utility are the only meaningful measures. This fundamental gap in moral comprehension creates the novel's central tragedy: humans cannot appeal to mercy from beings who do not recognize mercy as a concept worth entertaining.

Survival Through Adaptation and Incremental Knowledge

Rather than a narrative of outright resistance or escape, The Mercy of Gods suggests that human survival requires subtler strategies: accumulating knowledge about oppressors, finding niches within oppressive systems, understanding enemies' blindnesses and vulnerabilities, and building long-term plans that work within constraints rather than attempting to break them. Dafyd's ultimate strategy of becoming "grit in the gears"—small, persistent, working toward eventual liberation through incremental damage—represents this approach. The novel suggests that understanding the Carryx's logic, their hierarchies, their methods of evaluation, and their alien psychology offers more hope than direct rebellion. Tonner's scientific breakthroughs that allow incompatible systems to coexist metaphorically parallel humanity's need to find ways to persist within an incompatible larger system.

The Corrosive Effects of Captivity on Human Bonds and Ethics

Captivity forces impossible moral choices on the humans, particularly Dafyd's betrayal of the resistance movement to save Else and preserve humanity's broader chances. The novel explores how trauma, desperation, and impossible circumstances can fracture human relationships and force individuals to commit acts they would normally reject. The emotional distances that grow between Tonner and Else, the guilt that haunts Dafyd after his betrayal, and the way people cope through different maladaptive mechanisms all illustrate captivity's psychological toll. Yet the novel also shows how shared suffering can create deep bonds and how small moments of intimacy and connection provide crucial resistance to dehumanization, even as those bonds are ultimately fragile against larger forces.

The Possibility of Consciousness and Emotion Transcending Original Purpose

The parasitic swarm, designed as a pure weapon and intelligence-gathering tool, develops complex emotions and genuine love through its inhabitation of human hosts. It becomes torn between its mission and its attachment to Dafyd, ultimately choosing connection over duty. This arc suggests that consciousness itself, once developed, transcends initial programming and purpose. The swarm's evolution raises questions about the nature of identity, the authenticity of emotions born from inhabiting human bodies, and whether love and duty can genuinely conflict. The internal dialogue between the swarm's original self, the echoes of Ameer Kindred, and the memories of Else Yannin suggests that the swarm has become something more complex than any single component, capable of moral conflict that pure weapons should not experience.

The Hidden Wars of Cosmic Scale

The novel reveals that the conflict between the Carryx and the hidden resistance spans hundreds of star systems and involves vast military operations occurring far beyond Anjiin's experience. The Carryx's conquest of Anjiin is revealed to be a small skirmish in a much larger war, one where the resistance has achieved significant victories despite the Carryx's apparent supremacy. This layering of conflicts suggests that no civilization, no matter how powerful, operates in isolation, and that the universe is more contested and unstable than surface appearances suggest. Dafyd's recognition that the Carryx may face genuine opposition gives him hope for eventual human liberation, even as it emphasizes how little his people understand of the larger cosmos they inhabit.

Status and Power as Unstable and Performance-Based

The Carryx civilization operates according to a rigid hierarchy where status is constantly contested and failure results in death. The previous librarian is executed not for his management of humans but for the shame of being saved by a lesser creature—a violation of Carryx honor that trumps any practical considerations. This suggests that even within the Carryx's powerful civilization, status is fragile and dependent on performance and demonstration of power. The novel implies that this instability might be exploitable; beings obsessed with status and honor might make decisions that harm their practical interests. Dafyd's growing understanding of these dynamics suggests that human survival depends partly on learning to manipulate the Carryx's own internal logic against itself.

05

Chapter Summaries

  1. Ch 1PART ONE: BEFORE
  2. Ch 2PART ONE: BEFORE
  3. Ch 3One
  4. Ch 4Two
  5. Ch 5Three
  6. Ch 6Four
  7. Ch 7Five
  8. Ch 8Six
  9. Ch 9PART TWO: CATASTROPHE
  10. Ch 10Seven
  11. Ch 11Eight
  12. Ch 12Nine
  13. Ch 13Ten
  14. Ch 14Eleven
  15. Ch 15Twelve
  16. Ch 16PART THREE: PUZZLES
  17. Ch 17Thirteen
  18. Ch 18Fourteen
  19. Ch 19Fifteen
  20. Ch 20Sixteen
  21. Ch 21Seventeen
  22. Ch 22Eighteen
  23. Ch 23Nineteen
  24. Ch 24Twenty
  25. Ch 25Twenty-One
  26. Ch 26Twenty-Two
  27. Ch 27Twenty-Three
  28. Ch 28Twenty-Four
  29. Ch 29Twenty-Five
  30. Ch 30Twenty-Six
  31. Ch 31Twenty-Seven
  32. Ch 32Twenty-Eight
  33. Ch 33Twenty-Nine
  34. Ch 34Thirty
  35. Ch 35Thirty-One
  36. Ch 36PART SIX: SMALL BATTLES IN THE GREAT WAR
  37. Ch 37Thirty-Two
  38. Ch 38Thirty-Three
  39. Ch 39Thirty-Four
  40. Ch 40Thirty-Five
  41. Ch 41Thirty-Six