An Afterword study guide
The Way of Kings
by Brandon Sanderson
- Chapters
- 89
- Book words
- 382k
- Published
- 2010
- Publisher
- Macmillan
- Summary depth
- deep
- Fantasy
- Science Fiction & Fantasy
- High Fantasy
- Fiction
- War
- Epic Fantasy
- Fantasy fiction
- Young Adult
Overview
The Way of Kings introduces the world of devotion, religion, and military conflict in a vast continent known as the Kingdom, particularly the nation of devotion and its sacred lands. The story unfolds across multiple perspectives: a slave-branded soldier once named, forced into a bridge crew where men die by the thousands; a young female scholar seeking forbidden knowledge while attempting to save her family from financial ruin; a legendary highprince grappling with mysterious visions that challenge his sanity and faith; and a mysterious assassin bound by oath to serve shadowy masters. The novel establishes a world where ancient magic called stormlight powers fabrials and superhuman warriors, where ten divine protectors once guarded humanity, and where a great cycle of destruction and rebuilding has repeated throughout history. As the story opens, the kingdom finds itself in prolonged siege against the mysterious parshendi at the edge of the shattered plains, a vast wasteland of natural rock formations where a military stalemate has lasted years. The stakes escalate dramatically as strange patterns emerge: the parshendi seem connected to ancient legends of voidbringers, the visions haunting one highprince suggest apocalyptic threats, and powerful factions work in shadow to control ancient artifacts and knowledge. By the novel's conclusion, these seemingly separate threads begin to weave together as one young man discovers the ability to harness stormlight itself, a power thought lost to legend, while scholars uncover evidence that the enslaved parshmen scattered throughout the kingdom may suddenly awaken as a devastating enemy force.
Plot Summary
The Way of Kings spans a five-year period following the assassination of King gavilar by a truthless assassin named szeth, a shin-born slave who cannot disobey any master holding his oathstone. The book opens with a prologue set immediately after a cataclysmic battle where two of the ten immortal protectors called heralds make an epochal decision: one will be left behind to suffer eternally in the realms between worlds so that the others might finally abandon their eternal burden of sustaining the world.
Five years later, the kingdom is embroiled in a bitter siege against the parshendi at the shattered plains. Young soldier kaladin, bearing the slave brand for desertion, is pressed into service as a member of bridge four—the most expendable crew in the army, sent to carry bridges across chasms while being used as bait to draw enemy arrows away from more valuable troops. Initially resigned to death, kaladin's will is rekindled when a small windspren named syl begins following him, speaking to him and asking why he no longer fights. After nearly committing suicide by jumping into the chasm, kaladin is moved by the spren's words and instead takes control of bridge four, beating down the corrupt sergeant gaz and claiming leadership through force of will. Over weeks, he trains the men in tactics and survival, earning their cautious respect through his genuine care for their lives.
Parallel to kaladin's struggle in the warcamp, young woman shallan desperately pursues princess-scholar jasnah kholin across multiple cities. Her house faces financial ruin from her father's death and accumulated debts, and her only hope lies in becoming jasnah's ward to gain knowledge and connections. After repeated rejections, shallan finally impresses jasnah through determination and scholarly pursuit, becoming her official ward at the conclave library in kharbranth. Unknown to jasnah, shallan's true purpose is theft: she plans to steal jasnah's powerful soulcaster—a forbidden fabrial that transforms matter—to sell for the spheres necessary to save her house. As shallan studies under jasnah's tutelage, she discovers that her mentor harbors heretical beliefs about the voidbringers and possesses soulcasting abilities that function without fabrials, a power lost to civilization for millennia. When jasnah takes shallan on a demonstration through dangerous city streets, deliberately inviting attack, shallan witnesses the scholar use her soulcaster to annihilate four would-be assassins with devastating supernatural power, killing them without hesitation.
Meanwhile, highprince dalinar kholin, brother of the late king gavilar, suffers increasingly vivid visions during highstorms—apparitions that others dismiss as signs of mental illness. In his visions, dalinar speaks with an ancient figure who quotes from a mysterious book called The Way of Kings, urging him toward unity and a mysterious calling. As rumors of dalinar's instability spread, his son adolin grows concerned about his father's judgment, while the king himself becomes paranoid about assassination. When a chasmfiend hunt goes catastrophically wrong, dalinar saves the king from death through an act of supernatural strength and grace, holding back the creature's claw with his bare hands. This act temporarily restores his credibility, though his visions continue to trouble him.
In kharbranth, shallan finally executes her theft, replacing jasnah's working soulcaster with a broken replica. However, when she attempts to test the stolen device in the palace gardens, she experiences a terrifying supernatural encounter with a realm of black glass beads and strange creatures bearing geometric symbol-heads instead of faces. The soulcaster appears to communicate with her directly, requesting something. In panic, shallan uses the device to accidentally transmute a goblet into blood, a forbidden act that could expose her theft. She frantically cuts her own arm and feigns unconsciousness just as jasnah arrives, framing the incident as a suicide attempt. Her mentor tends to her wounds and later reveals that she has discovered shallan's deception—not anger, but philosophical curiosity about whether her ward was working alone or for a larger organization.
At the warcamps, kaladin's growing reputation attracts dangerous attention. The officer tasked with managing bridge crews begins plotting his death, fearing that bridge four's success undermines the system of expendable soldiers. When an experiment with a new bridge-carrying technique initially saves his crew but accidentally undermines a larger military strategy, resulting in over two hundred bridgemen deaths, kaladin is brutally beaten and hung by his ankles from a barracks roof as punishment, left to face the judgment of a highstorm. Instead of dying, kaladin survives the highstorm in an inexplicable recovery that involves a mysterious infusion of stormlight—a power thought lost to history. An older bridgeman named teft, who harbors ancient knowledge of the knights radiant from his youth, secretly supplies kaladin with infused spheres to sustain this mysterious healing.
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Chapter Summaries
- Ch 1Prelude to the Stormlight Archive→
- Ch 2Prologue: To Kill→
- Ch 31: STORMBLESSED→
- Ch 42: HONOR IS DEAD→
- Ch 53: CITY OF BELLS→
- Ch 64: THE SHATTERED PLAINS→
- Ch 75: HERETIC→
- Ch 86: BRIDGE FOUR→
- Ch 97: ANYTHING REASONABLE→
- Ch 108: NEARER THE FLAME→
- Ch 119: DAMNATION→
- Ch 1210: STORIES OF SURGEONS→
- Ch 1311: DROPLETS→
- Ch 141-1: ISHIKK→
- Ch 151-2: NAN BALAT→
- Ch 161-3: THE GLORY OF IGNORANCE→
- Ch 1712: UNITY→
- Ch 1813: TEN HEARTBEATS→
- Ch 1914: PAYDAY→
- Ch 2015: THE DECOY→
- Ch 2116: COCOONS→
- Ch 2217: A BLOODY, RED SUNSET→
- Ch 2318: HIGHPRINCE OF WAR→
- Ch 2419: STARFALLS→
- Ch 2520: SCARLET→
- Ch 2621: WHY MEN LIE→
- Ch 2722: EYES, HANDS, OR SPHERES?→
- Ch 2823: MANY USES→
- Ch 2924: THE GALLERY OF MAPS→
- Ch 3025: THE BUTCHER→
- Ch 3126: STILLNESS→
- Ch 3227: CHASM DUTY→
- Ch 3328: DECISION→
- Ch 341-4: RYSN→
- Ch 351-5: AXIES THE COLLECTOR→
- Ch 361-6: A WORK OF ART→
- Ch 3729: ERRORGANCE→
- Ch 3830: DARKNESS UNSEEN→
- Ch 3931: BENEATH THE SKIN→
- Ch 4032: SIDE CARRY→
- Ch 4133: CYMATICS→
- Ch 4234: STORMWALL→
- Ch 4335: A LIGHT BY WHICH TO SEE→
- Ch 4436: THE LESSON→
- Ch 4537: SIDES→
- Ch 4638: ENVISAGER→
- Ch 4739: BURNED INTO HER→
- Ch 4840: EYES OF RED AND BLUE→
- Ch 4941: OF ALDS AND MILP→
- Ch 5042: BEGGARS AND BARMAIDS→
- Ch 5143: THE WRETCH→
- Ch 5244: THE WEEPING→
- Ch 5345: SHADESMAR→
- Ch 5446: CHILD OF TANAVAST→
- Ch 5547: STORMBLESSINGS→
- Ch 5648: STRAWBERRY→
- Ch 5749: TO CARE→
- Ch 5850: BACKBREAKER POWDER→
- Ch 5951: SAS NAHN→
- Ch 601-7: BAXIL→
- Ch 611-8: GERANID→
- Ch 621-9: DEATH WEARS WHITE→
- Ch 6352: A HIGHWAY TO THE SUN→
- Ch 6453: DUNNY→
- Ch 6554: GIBLETISH→
- Ch 6655: AN EMERALD BROAM→
- Ch 6756: THAT STORMING BOOK→
- Ch 6857: WANDERSAIL→
- Ch 6958: THE JOURNEY→
- Ch 7059: AN HONOR→
- Ch 7160: THAT WHICH WE CANNOT HAVE→
- Ch 7261: RIGHT FOR WRONG→
- Ch 7362: THREE GLYPHS→
- Ch 7463: FEAR→
- Ch 7564: A MAN OF EXTREMES→
- Ch 7665: THE TOWER→
- Ch 7766: CODES→
- Ch 7867: WORDS→
- Ch 7968: ESHONAI→
- Ch 8069: JUSTICE→
- Ch 8170: SEA OF GLASS→
- Ch 8271: RECORDED IN BLOOD→
- Ch 8372: VERISTITALIAN→
- Ch 8473: TRUST→
- Ch 8574: GHOSTBLOOD→
- Ch 8675: IN THE TOP ROOM→
- Ch 87Epilogue: Of Most Worth→
- Ch 88Endnote→
- Ch 89Ars Arcanum→