Chapter 20
15: THE DECOY
Overview
After a chasmfiend attack kills nearly fifty soldiers and wounds twice as many, the chapter alternates between the aftermath cleanup and reveals a web of political machinations among the highprinces. The king asks for an investigation into his saddle girth, suspecting assassination, while tensions simmer between the highprinces over wealth and influence.
Summary
Four hours after a chasmfiend attack destroys a bridge, the warcamps await a replacement bridge crew while surgeons tend the wounded. The creature killed approximately fifty of the king's men. The king's girth—a saddle component—broke during the fight, throwing him from his horse; he suspects it was cut as an assassination attempt and asks his uncle to investigate. After examining it, both believe it may have been deliberately weakened, though the method would be crude for such an attack. Meanwhile, the highprinces compete fiercely for gemhearts from slain chasmfiends, which provide months of funding and valuable large gemstones for use in soulcasting. The king questions why neither his uncle nor cousin have won gemhearts recently, instead spending their time on royal duties. When the renowned storyteller and jester called simply "the King's "... calls out the crude bridgeman tactic of using lightly-armored men as expendable targets to draw enemy fire, tensions escalate. Throughout the evening, it becomes clear that the king is increasingly paranoid, fearing assassination. The chapter reveals that both the uncle (former soldier) and the man known as "the king's friend" (called "the decoy") had made a vow after the king's father died: to protect his heir at all costs. This vow binds them together even as personal hatred simmers between them. The uncle secretly reads an ancient text called "The Way of Kings," which his deceased brother cited just before his own death. The uncle's private quest to understand those final cryptic words "find the most important words a man can say"—written in blood by the dying king—troubles him deeply. At the chapter's end, the uncle departs to ride back to camp alongside the king's procession, contemplating a passage from the book about kings bearing invisible burdens.
Characters
- General/Commander (Father figure)Takes charge of the aftermath, investigates the saddle girth for possible assassination, maintains discipline, reads an ancient book secretly, and ultimately decides to ride alongside the king back to camp.
- Son (young commander in training)Reports casualty figures, helps investigate the saddle girth, struggles with frustration at losing wealth and glory to administrative duties, and finally receives orders to look into the girth's history.
- King (nephew/young ruler)Claims he noticed the broken girth, suspects assassination, appears increasingly paranoid, asks the uncle to investigate, and shows suspicion toward his own allies.
- Enemy commander/rival highprince (the decoy)Successfully manipulates another highprince's forest access with the uncle, mocks his rival, and hints at knowledge of a mysterious secret involving the king's death.
- Lesser highprince (named)Reports being pushed into military service, receives subtle intimidation regarding soulcaster access and lumber costs.
- King's jester/entertainerMakes cutting remarks against the rival commander, defends the king, exchanges witty barbs, and ultimately walks away satisfied.
- Second son (warrior in training)Initially embarrassed by the jester's mockery, defends his family's honor, but is held back by his brother and father.
- Horse (loyal mount)Was spooked during the chasmfiend attack and threw the general; receives special care and recognition afterward.